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Briefly kite the Amber Globules into the Amberweavers and kill them fast. Wave 8: Raise Dead immediately and spread your diseases. Then kill the healer, the Amberweaver, and the last Banshee. Interrupt the healer's first heal, and you should be able to get the Banana Tosser, the Guardian, and the first Banshee down before he starts casting a second. Pop Remorseless Winter in the center immediately to freeze stuff in the middle. Wave 7: Lots of mobs, but don't panic, and DON'T USE YOUR OFFENSIVE CDs. Ignore the stuff in the middle until both healers are dead, they die very fast. If they start casting a heal, you will need to interrupt one and Strangulate the other from range very quickly. Hopefully you can kill it before it casts a heal. Then immediately move to one of the healers and burn it down. Wave 6: Start by AOEing the stuff in the middle until the healers start casting their first Heal. The general idea is to kill each Banshee immediately, get an individual Guardian to below 35%, then Soul Reaper it and move on to the next one. Wave 5: Immediately Outbreak and spread your diseases and AOE until the Guardians cast defend. Make quick work of the Banana Tosser and then take out the healer. You will need to save them until Wave 9 and 10. Wave 4: Don't touch the Berserking buff that spawns. Wave 3: Remorseless Winter just before the wave starts, and you should be able to freeze everything in the middle. Get the Banana Tosser snared and Death Grip him if he gets away. Just kite the Amber Globules into the mobs and kill them easily while they take increased damage. Go to for a description of the waves and enemies. Icebound Fortitude will prevent and break the stun if you get hit. AMS can block the debuff from the Amber Globules.
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Time it right, and you get a vital extra Soul Reaper that will probably mean the difference between success and failure. This will probably mean casting it around 45-50%. You need to time Soul Reaper well by casting it before the Shas are at 35% so that it'll explode once they are under. Take advantage of the Haste buff it provides when you are able to kill a mob before it runs out. You need to know when you can stop DPSing a mob and trust that your Soul Reaper/diseases will kill it so you can move on to a new melee target. Save the Berserking buffs that spawn for Waves 8 and 9. You shouldn't even need to use them before then, so don't. You need to have Raise Dead, Empower Rune Weapon, Dancing Rune Weapon, and Army of the Dead all available at the start of Wave 8. The last 3, with the Shas where you need to do burst single target damage with their shields down, are the hardest. You won't take damage so don't use any Dodge, Parry, or Mastery at all. Reverberating Primal Diamond, Fallen Crusader, DPS enchants, all crit/haste gear. Gear like you would for max DPS in a challenge mode. Glyphs: Death Grip, Pestilence (Blood Boil after patch), Swift Death The other two don't matter because you won't take damage. Talents: Roiling Blood (use PL after the patch), Chilblains, Blood Tap or Runic Corruption, Remorseless Winter. It's a little challenging in the last 2 waves, you will probably fail if you screw up just a couple GCDs. Comment by CryopathyDid the Gold Damage challenge as a Blood DK this week.